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The Haunted Halls of Eveningstar
TheHauntedHallsofEveningstar.jpg

Adventure Pack: Haunted Halls of Eveningstar (CR: 28, 550TP,  Free to VIPs)

Bestowed by: Alyn Farrago
In: Eveningstar
Adventure Notes: This adventure is of average difficulty.

Adventure:
Enter: The Haunted Halls of Eveningstar
Level: -  /  Epic Level: 28
Length: Long

Heroic XP: -
Epic XP: Casual 16,258 XP / Normal 28,587 XP / Hard  XP / Elite  XP
Favor: Casual 5 / Normal 9 / Hard 18 / Elite 27
Patron: The Harpers

Villagers of Eveningstar tell tales of the bandit lord Rivior, whose ghost haunts the stone halls hidden in a gorge by the Starwater River.. and whose treasure may still be hidden there. Speak with Alyn Falconhand in front of the Lonesome Tankard in Eveningstar, to learn more of the storied halls.
スターウォーター河のそばの渓谷に隠れた幽霊の出る石の館に住み、そこに宝を隠したと思われる山賊の王リヴィオールの話をイブニングスターの村人が教えてくれた。館の話を詳しく聞くためにイブニングスターロンサム・タンカードの表にいるアィン・ファルコンハンドと話せ。

Quest Objects
□ Explore the Haunted Halls of Eveningstar
□ Find a way into the Throne Room
□ (Optional) Find all of Rivior's Journals: 8 left
□ (Optional) Find some of the Bandit Lord's hidden treasure: 2 left
□ (Optional) Find more of Rivior's hidden treasure: 2 left
□ (Optional) There must be more hidden treasure - find it: 2 left
□ (Optional) Don't stop now, loot more of Rivior's hidden treasure
□ (Optional) Slay Telemonia
□ (Optional) Slay Pimulpekk and his priests
□ (Optional) Defeat the Ancient Mummy


Monster
Statue  CR: 31
Necromancer  CR: 32,  Type: Humanoid  Race: Human
Ghost Bandit  CR: 31,31  Type: Undead  Race: Ghost
Ghost Warriar  CR: 31,31  Type: Undead  Race: Ghost
Kobold Warriar  CR: 28  Type: Reptilian  Race: Kobold
Kobold Lurker  CR: 28  Type: Reptilian  Race: Kobold
Kobold Maiden  CR: 28  Type: Reptilian  Race: Kobold
Priest of Kurtulmak  CR: 28  Type: Reptilian  Race: Kobold
Swarmhorde Spider  CR: 17  Type: Vermin  Race: Spider
Reanimated Corpse  CR: 31  Type: Undead  Race: Zombie
Starved Prisoner  CR: 31  Type: Undead  Race: Skelton
Animated Armor  CR: 32  Type: Construct  Race: Animated Object
Reanimated Skeleton  CR: 31  Type: Undead  Race: Skelton
Helmed Horror  CR: 33  Type: Construct  Race: Animated Object
Skeltal Honor Guard  CR: 32,32  Type: Undead  Race: Skelton
Chief Crajbek  CR: 33  Type: Reptilian  Race: Kobold
High Priest Pimulpekk  CR: 34  Type: Reptilian  Race: Kobold
Telamonia  CR: 33  Type: Vermin  Race: Spider
Ju-Ju Zombie  CR: 32,32  Type: Undead  Race: Zombie
Alash  CR: 32,32  Type: Undead  Race: Ghost
Perl  CR: 32,32  Type: Undead  Race: Ghost
Cook  CR: 34  Type: Undead  Race: Skelton
  ▸ Charisma Damage Ward
Doppleganger  CR: 34  Type: -  Race: -
  ▸ See Invisivility
Zentarim Archwizard  CR:34,  Type: Humanoid  Race: Human
  ▸ Blur
Keytos  CR: 32  Type: Construct  Race: Animated Object
Ancient Mummy  CR: 36  Type: Undead  Race: Mummy
  ▸ Protection from Fire
Miior  CR: 35  Type: Humanoid  Race: Human
  ▸ Statue Lightning
  ▸ Bludgeon
Fallen Giant  CR: 36  Type: Undead  Race: Giant
Guardian of the Spear  CR: 32  Type: Undead  Race: Ghost


Score Card
Monster killed. (*/186 - )
  ??  Aggression bonus.  +10%
Traps disabled. (*/22?)
  ??  Tamper bonus.  +8%
  ??  Netralization bonus!  +10%
  ??  **Ingenious Debilitation bonus**  +15%
Sercret door discovered. (*/20)
  10  Observance bonus.  +8%
  13  Perception bonus!  +10%
  16  **Vigilant Sight Bonus**  +15%
Breakables smashed. (*/)
  63  Mischief bonus.  +8%
  83  Vandal bonus!  +10%
  ??  **Rabsack Bonus**  +15%


Map

map_The Haunted Halls of Eveningstar


Item
Boots of Grounding
  BootsofGrounding.jpg
  Minimum Level: 28
  Drops on Leaving Adventure
  ▸ Electric Resistance +100
  ▸ Striding +30%
  ▸ Grounded
  These copper-plate boots were developed to protect the wearer from sudden lightning storms.


Rivior's Journal
Book 1
    Part I
The work on my new underground stronghold is at last complete and the old keep cleared out. Miior asked why I've not ordered it torn down. She fears some lawless band may take it for their own. I laughed and revealed unto her that I had the dwarves fit it with all manner of cruel traps. Let it be a beacon for fools, and all who dare to take up in my old stones, I'll slay and take their riches for my own. Am I not Rivior? At that she kissed me, for she knew it to be true.
    Part II
I have walked the length and breadth of these halls, and I am well pleased. The dwarvenwork is beyond compare and will endure the passing ages. This new home is a hidden gem, a marvel that makes the hearts of me and my men proud. Proud of what we earned through cunning, swords and toil. And a sight to humble anyone else who may set foot here, for they will know full well that at a moment's pleasure, I can make this place their prison and their tomb.

Book 2
    Part I
I stood tonight before my men, with my clever, lovely Miior by my side, and spoke these words: 'I am your king, now, and this is my knights and honor-guard. Wine shall flow into your cup and gold into your purse. All I ask is that you go forth and gather what is mine. For might and cunning are the only laws of this world.'

    Part II
I tell my men I am like a king, but in truth I am as much a merchant as a lord. Goods acquired, goods sold, rations of mutton, ale, 'I and barleycorn. I tell them might and cunning has made me what I am, but if that is so, the cunning is in jedger-keeping and the might is knowing and ruling the hearts of men. I can kill a man and take his goods, 'us true, but I cannot kill the man who willbuy those goods, or the one who will take my gold and keep me stocked in mutton, barleycorn, and ale.

Book 3
    Part I
Much has changed since the days when we seized merchant caravans on the Arabel crossroads. Now my men watch all the roads... and sill we must look farther afield, both for plunder and for trade. I have sent envoys east, Miior leading them, to forge a pact with a Sembian merchant of certain scruples. She is far better at trade-words and wits than I. If all goes well, it will mean lasting wealth and power for us all.
    Part II
A curse upon the crooked ways of wizards! A curse, too, upon those too far afield for me to confront in person. I have spred my strength too thin. Miior and her envoys have yet to rerurn, and that fool mage Galrabod tried to swindle me. He paid with his life, of course, shrieking without a trace of honor or bravery. Now I have dozens of electrified bronze statues, paid for at a heavy price. The one of Miior, at least, is as lovely as she herself.

Book 4
    Part I
Truly, this is a bitter winter. The gods have turned their faces from us. Storms have swept down from the Stonelands day after howling day ana buried us in snow. Yet better snow than sun or warmth. I have wanted none of the good things in life since the news came of Miior's death. I am half myself without her. My temper grows savage. I have killed three serving boys in the last month. It is just as well - our rations grow short.
    Part II
The only good to come of this long, hard winter is that this "Warrior Queen", Enchara of Esparin, seens to have put her war against me to rest. She has sworn to be my undoing - and if she triumphs, it will be an end for all women and men of free will in these lands. For now I must chance it that she will wait for spring. Our food has dwindled and my scouts have espied a caravan that must bear more than enough for our needs. Even their oxen and horses are enough to sustain us, if the wagons be all full of naught but trademetals. I shall lead the raid myself. My Halls are well secured. Whilst I stand and breathe, my people shall not hurt or starve.nn(The journal ends here. Though space remains, no more entries were written.)


Text

Alyn Farrago
You, there. Tell us: have you ever heard of the Halls of Eveningstar? Or the bandit lord Rivior, whose ghost still haunts the place?
  ▸ That old yarn. Why do you mention it?
Me? I think the Haunted Halls make as fine an old yarn as can be, told over an ale on a fine summer day. Whether ghosts walk the halls or treasure remains buried within? Well! Some soul would have to go there and find out.
If you do take happen to find yourself across the bridge to Starwater Gorge and go in... come back and tell me what you've found. I'll make it worth your while.
  ▸ Actually, I think I might.
 ⇒ Quest Bestowed.
  ▸ Close Window.
  ▸ I have not. Tell me.
Ho there, my adventurous friend. Have you been to the Haunted Halls of Evenmgstar yet? lf you do plumb it's depths, be sure to come and tell me the tale!
You have found the Halls, haven't you? Across the bridge and left along the bank. You'll fmd the way.
  ▸ l'll be sure to do that.
 ⇒ Quest Bestowed.
  ▸ Close Window.
  ▸ Close Window.
To get there, you just cross the brige there and make your way down the path.

Farmer
Headed to the Haunted Halls, hmm? I'd rather run into a pack of Drow or Orcs than any of them ghosts!

The Haunted Halls of Eveningstar
(Dungeon Master): The original Haunted Halls of Eveningstar masterpiece by Ed Greenwood was published in 1992.
Ed Greenwood is also the co-creator of the Forgotten Realms world.
(Dungeon Master): Note: This dungeon contains many optional paths that can take well over an hour to complete. For your first play-through, we recommend keeping to the well lit path.
(Dungeon Master): You are at the entrance to the lair of the infamous Bandit King, Rivior. Tales of twisting corridors and deadly traps dissuade most travellers from entering.
This dungeon is guest-narrated by Ed Greenwood.
(Dungeon Master): The barred gate is rusted solid. It will take great strength to lift open.
(Dungeon Master): A voice in magical tones emanates from the rubble, "Beware! These were carried in by those who will never carry them out again!"
(Dungeon Master): This turret is rotten. Its crossbow perished long ago; the trigger, bowstring, and quarrel have crumbled to dust.
(Dungeon Master): There is a faint metallic smell in the room, and the doors and statues radiate strong magic.
(Say): Necromancer says, 'Uninvited guests!
Quickly, finish the ritual!'

(Dungeon Master): The maiden has been killed recently, obviously for purposes of evil sorcery. The body has not yet begun to decay; if not for the dagger, she would appear to be asleep.

Estrel
(NPC): Estrel tells you, '(The maiden has been killed recently, obviously for purposes of evil sorcery. The body has not yet begun to decay; if not for the dagger, she would appear to be asleep.)'
  ▸ Take the dagger.
  ▸ (Heal Roll) Use your Healing knowledge to remove the dagger safely.
  ▸ (Spellcraft Roll) Use your Spellcraft knowledge to remove the dagger safely.
  ▸ (UMD Roll) Use your knowledge of magical items to remove the dagger safely.
  ▸ Close Window.

(Dungeon Master): (Failure) You remove the dagger, and almost immediately the maiden turns to ash. The dagger disintegrates to ash with her.
(Dungeon Master): Beyond the great doors, the central passage of Rivior's Halls rises in cascades of grandiose steps. Whatever treasures - and dangers - this desolate place holds lie before you now.
(Dungeon Master): This was once Rivior's treasury room. The sturdy door is protected by a jeweled lock. It's possible a jeweled key could open it or other similar locks.
(Say): Ghost Warrior says, 'Lord Rivior, you've finally returned... no... noooo, you're not Riviooor!'
(Dungeon Master): Beyond the barrier is Rivior's throne room, where the bandit lord once flaunted his wealth. To get in, you'll need to clear the barrier.
(Dungeon Master): The lever on the wall is clamped with a jeweled lock. Perhaps a jeweled key can open it, or be saved for other locks in these halls.
(Dungeon Master): The chest is empty, save for a single key. It also emits an acrid gas that rapidly spreads around the room.
(Say): Priest of Kurtulmak says, 'We who believe in Kurtulmak shall turn and destroy the ghosts!
Our clan will live long after stupid ghosts are gone!'
(Say): Priest of Kurtulmak says, 'Dung-spittles, shoulda taken spells to kill warm-bloods instead of ghosts!'
(Say): Priest of Kurtulmak says, 'We've survived ghosts... and now killed by stupid greedy adventurers...'
(Dungeon Master): This way winds northward. Perhaps it leads to the other half of the complex.
(Say): Ghost Warrior says, 'How did the vermin get in?'
(Say): Ghost Warrior says, 'What, more vermin? Slaughter them!'
(Advancement): Objective Completed! 2,979 XP.
(Dungeon Master): This privy drops into an evil-smelling hole. Oddly, a rope allows you to climb down.
But why would you want to?
(Dungeon Master): A dozen armed defenders were alert in these guard quarters, day and night. Their ghosts keep watch over their beloved Halls, even in death.
(Say): Ghost Warrior says, 'I've been on watch for so long... I'm so tired. When will someone come relieve me?'
(Say): Ghost Warrior says, 'Intruders! To arms, to arms!'
(Say): Ghost Warrior says, 'Rivior's ordered all intruders be slain while he away on his raid!'
(Dungeon Master): A narrow walkway passes over the main corridor, where you first entered. The walkway appears to lead into another section of the Haunted Halls.
(Say): Ghost Warrior says, 'Rivior thinks the Cormyrans set a trap for him. If the Purple Dragon Knights attack us while he's away, it's our job to hold them off!'
(Dungeon Master): This fellow still holds a key in his hand, even though he perished long ago while sitting on the privy.
(Dungeon Master): You've fallen into a chasm beneath Rivior's keep. It reeks of dung and decay down here.
(Dungeon Master): If this bit of treasure was overlooked by looters in the past, there may be others to be found, elsewhere in the Halls.
(Advancement): Objective Completed! 1,489 XP.
(Dungeon Master): A skeleton dangles on a chain from a privy above. This poor soul must have fallen especially far out of Rivior's favor, to have earned such a fate.
(Dungeon Master): This door looks like it's controlled by a mechanism elsewhere in the dungeon.
(Say): Ghost Warrior says, 'An adventurer? You won't reach the prisoners!'
(Say): Ghost Warrior says, 'Were you hired by the hostages' families? Hah, they won't leave here until Rivior gets the ransom!'
(Say): Ghost Warrior says, 'The gate's locked down while the cells are open. Keep 'em away from the controls, and they won't be able to escape!'
(Dungeon Master): The rasp of a metal door opening echoes down the corridor. It seems that with the four cell doors closed, the west door out of the prison area opens.
(Say): Starved Prisoner says, 'At last, the door opens!'
(Say): Starved Prisoner says, '(Hsss) Die!'
(Dungeon Master): The water is murky and slimy, like something's been rotting in it. The source of the rot becomes apparent as decaying zombies rise up and attack!
(Dungeon Master): With the last of the zombies gone, the muck settles to the bottom of the pool. A key is now visible in the water!
(Say): Alash says, 'All I did was put some spiderwort in Galdred's tea.
And now Rivior has me confined to my quarters!'
(Say): Alash says, 'Galdred will get the runs, ha, ha! But he'll be fine after a trip to the privy!'
(Say): Alash says, 'Rivior, is my confinement over? That would be nice....'
(Say): Ghost Bandit says, 'I ain't starving in here. Perl won't let us leave, so we'll have to deal with her. Who's with me?'
(Say): Ghost Bandit says, 'Kill 'em before they report us to Perl!'
(Dungeon Master): Down the corridor, a number of ghosts appear to be having some sort of tiff. It might be easier to just go around them.
(Dungeon Master): This pantry has been picked clean. After Rivior's death, his men must have survived quite a while on these stores - until it was all gone.
(Say): Cook says, 'Meat... there's no more meat left to cook...'
(Say): Cook says, 'Meat! The meat on your bones will make a wonderful roast!'
(Say): Cook says, 'What will I feed Rivior's men if you don't give me your meat?'
(Say): Cook says, 'Hungry... we all died hungry....'
(Say): Perl says, 'Rivior, it's about time you returned from your raid...
What, you're not Rivior!'
(Dungeon Master): Awakened by your movements, Rivior's company rise from the beds of the barracks and attack!
(Say): Perl says, 'We've been waiting for Rivior's orders for so long...'
(Say): Perl says, 'When the bandit king returns, he'll make you suffer...'
(Dungeon Master): Whether these statues commemorate Rivior's lieutenants or his victims, none will ever know.
At the base of one of the statues is a gleaming crest.
(Dungeon Master): "You trying to take my things?" the statue exclaims, grabbing the crest before you can take it. "Boo! You gotta righly kill a person before taking their belongings - or their identity."
(Dungeon Master): "Like when I took this crest from that pompous Zhentarim Wizard. Say, you're sporting some nice gear yourself. I'd love to steal your face and wear it!"
(Say): Doppleganger says, 'Most adventurers I've met like to play in parties.
These statues are my party!
Party, party!'
(Dungeon Master): "You like my pretty bronzes? Look at how they sparkle!"
(Say): Doppleganger says, 'You're violating my personal space!'
(Say): Doppleganger says, 'You like to gang up on poor little me? No fair, I can only steal one face at a time!'
(Say): Doppleganger says, 'Hahaha, hahaha!'
(Dungeon Master): The triggering of so many statues must have caused them to overload, no thanks to that reckless doppelganger. The resulting explosion destroyed some of the statues.

But where did the doppelganger go?
(NPC): Statue tells you, '(Normally these bronze statues channel lightning through whatever touches them. But after the overload, touching a statue might be even more dangerous.
On the other hand, striking the doppelganger would only hurt it and not you.

But is this a real statue or the doppelganger?)'
(NPC): You tell Statue, '(Listen Check: Listen to the statue.)'
(Dungeon Master): You hear nothing unusual from the statue.
(NPC): You tell Statue, '(Perform Check: Try to make the statue laugh.)'
(Dungeon Master): You get no response from the statue.
(NPC): You tell Statue, '(Intimidate Check: Try to make the statue flinch.)'
(NPC): You tell Statue, '(Heal Check: Search the statue for wounds.)'
(Dungeon Master): You see nothing unusual on the statue.
(NPC): You tell Statue, '(Bluff Check: Swing your weapon as if you're attacking.)'
(NPC): You tell Statue, '(Swing your weapon at the statue and see what happens.)'
(NPC): Doppleganger tells you, '(Normally these bronze statues channel lightning through whatever touches them. But after the overload, touching a statue might be even more dangerous.
On the other hand, striking the doppelganger would only hurt it and not you.

But is this a real statue or the doppelganger?)'
(NPC): You tell Doppleganger, '(Swing your weapon at the statue and see what happens.)'
(Say): Doppleganger says, 'Gah!'
(Dungeon Master): "You... you killed me," sputters the Doppleganger as he collapses. "You can take... my belongings... but not my face. I have... the last laugh... (gak)"
(Dungeon Master): The ruined tables of the Feast Hall curve around a hearth that must once have housed a great, roaring fire. Judging from the bones that surround it, most of Rivior's men perished here. There clearly was a fight. But who was the assailant?
(NPC): Hearth tells you, 'Hanging from the spit is the remains of what was once a chunk of meat. But it burned into charcoal long ago.

Below the spit, you see the glint of something beneath the wood.'
(NPC): You tell Hearth, '(Sift through the hearth for valuables.)'
(Dungeon Master): Before you finish searching, the room suddenly grows cold. Around you, ghosts rise from their corpses, apparently angered at you touching the hearth!
(Say): Ghost Warrior says, 'Anyone who gets between me and that roast will die!'
(Say): Ghost Warrior says, 'Don't touch that roast! It's mine!'
(Say): Ghost Bandit says, 'We've gone through all our stores waiting for Rivior to return. That bit in the hearth is the last of the food!'
(Say): Ghost Warrior says, 'If anyone's going to survive, it's going to me be. Give me that food or die!'
(Say): Ghost Warrior says, 'Another person after the food? I'll kill you too!'
(Say): Ghost Warrior says, 'I'll share that meat with no one! It's survival of the most ruthless!'
(Dungeon Master): That seems to be the last of the ghosts. Even in death, they were unwilling to let anyone else near their last bit of food.
In the end, the roast was left to burn - none of them lived to taste it.
(Dungeon Master): You finish sifting through the hearth.
Buried beneath the rotted wood is a Jeweled Key! You pick it up.
(Say): Ghost Warrior says, 'Lord Rivior, you've finally returned... no... noooo, you're not Riviooor!'
(Dungeon Master): Rivior's throne room lies beyond this gate. You see no means of opening it, however. Perhaps there is another way in.
(Dungeon Master): Three doors are suspiciously lined up along the southeast wall. Which one is the way forward?
(Say): Kobold Lurker says, 'Pew, pew, pew-pew-pew!'
(Dungeon Master): You appear to be near a kobold lair. This crossbow emplacement must be part of their outer defenses. It would be prudent to watch out for more of these crossbows.
(Dungeon Master): Kobold priests are performing rituals behind this barrier. It seems to block all sounds, perhaps so "unworthy" kobolds cannot eavesdrop.
But surely the priests must have a way of being alerted in dire situations?
(Say): Kobold Lurker says, 'Kobold crossbow attack!'
(Say): Kobold Lurker says, 'I'll whack you with my giant crossbow!'
(Say): Kobold Lurker says, 'Stupid greedy adventurers! Fill'em with bolts!'
(Say): Kobold Warrior says, 'Chief Krajbek cut off my tail if stupid warm-bloods wake him up!'
(Dungeon Master): Curious, there's nothing behind this door but a blank wall!
(Dungeon Master): A barrier on the door! It's coalescing from the negative magic of the necromancers and undead.
You'll need to clear them from the doorway to get through.
(Dungeon Master): Gates drop down in front and behind! They look sturdy - only a strong arm could force them back open!
(Say): Necromancer says, 'They got through the traps!
Swarm them with the undead!'
(Dungeon Master): These zombies are endless! You have to find their source if you hope to stop them!
(Dungeon Master): This was once Rivior's treasury room. The sturdy door is protected by a jeweled lock. It's possible a jeweled key could open it or other similar locks.
(Dungeon Master): This is one of Rivior's treasure hoards, amazingly still here after all these years. But if the Bandit King's reputation is true, there must be even greater treasure deeper in.
(Dungeon Master): Empty except for for a half-collapsed canopy bed, this room once slept honored guests of the bandit-lord. To this day, an air of restful quiet pervades the space.
(Dungeon Master): Beyond the barrier is Rivior's throne room, where the bandit lord once flaunted his wealth. To get in, you'll need to clear the barrier.
(Dungeon Master): You place the crest neatly into the socket.
(Dungeon Master): You do not have a crest that fits in this socket.
(Dungeon Master): Necromancers are turning corpse after corpse into zombies!
(Dungeon Master): No more zombies will be made here. But undead are still spilling forth from nearby rooms.
(Dungeon Master): You have found both crests. Placing them in the sockets by the barrier will open the way to the throne room.
(Advancement): Objective Completed! 2,085 XP.
(Dungeon Master): There's a gong in the kobold chieftain's lair. An aura of dark divine magic emanates from it.
(Say): Chief Crajbek says, 'What? Stinky hairy apes!'
(Say): Chief Crajbek says, 'Pimulpekk, where are you? Priests, priests, come quickly!'
(Say): High Priest Pimulpekk says, 'You! You did all this!
I'll sacrifice you to Kurtulmak!'
(Say): High Priest Pimulpekk says, 'Kurtulmak, avenge my tribe...'
(Dungeon Master): You've decimated this kobold clan and defeated its high priest. Hopefully their dark god is not a spiteful one.
(Advancement): Objective Completed! 4,470 XP.
(Dungeon Master): You place the crest neatly into the socket.
(Dungeon Master): A figure sits upon the throne in the middle of the throne room, head down, lost in thought.
(NPC): Zhentarim Archwizard tells you, 'You are but another paltry adventurer stumbling in the dark, chasing tales of "Rivior's treasure."

Know that you are too late! The Zhentarim have claimed this place, and we have moved Rivior's treasure to the safety of Zhentarim vaults over the years.

The chests behind me are the last, and they too are bound for Zhentarim agents in Anauroch.

There is nothing for you here.
I command you, begone!'
(NPC): You tell Zhentarim Archwizard, 'If you want me to leave, you'll have to fight me!'
(Say): Zhentarim Archwizard says, 'So be it!'
(Dungeon Master): So, the Zhentarim have already looted Rivior's legendary treasure. Three chests and a jeweled key, resting by the throne, are the last of it.
Unless... there were secrets even the Zhentarim failed to uncover?
(Advancement): Adventure Completed
You receive 29,505 XP.

(Dungeon Master): The intricately carved stonework gives way to a natural cavern. It does not look like this way got much use, even in Rivior's day.
(Dungeon Master): Sprawled in this room is the skeleton of some sort of giant, the spear that killed it still wedged in its ribs.
Pinned beneath the giant is a chest. If you want it, you'll need to pull out the spear and move the giant.
(Say): Guardian of the Spear says, 'Beware! All who approach the Fallen Giant must be destroyed!'
(Advancement): Objective Completed! 3,874 XP.
(Dungeon Master): This must have been Rivior's personal study. Though much has fallen into decay, a few scraps from his journals remain legible.
(Advancement): Objective Completed! 2,979 XP.
(Dungeon Master): Rivior's armory is curiously intact. Why has it not been looted?
(Dungeon Master): Rivior's bedchamber! It looks like the Zhentarim weren't able to find a way in here. There might still be something of value left.

(Dungeon Master): The lithe statue of Miior falls into pieces and is still. Long after everything else he loved, this tribute to the object of his affections lies ruined.
A small chest behind the statue alcove promises objects of more material value.
(Advancement): Objective Completed! 4,470 XP.
(Dungeon Master): Even after all these years, this room speaks to Rivior's wealth and power. The wall is still adorned with his prized possession - a magical Myth Drannan painting depicting a scene from a long-forgotten battle.
(Dungeon Master): You have broken into a crypt of some sort. It's ancient - it looks like this place was sealed when Rivior's keep was built. What is in here that even Rivior did not want to disturb?
(Say): Ancient Mummy says, 'More of the bandit king's lackeys? All who seek my treasure will perish!'
(Say): Ancient Mummy says, 'Honor guard, awaken! Awaken and destroy my enemies!'
(Say): Ancient Mummy says, 'Death does not release one from my service. Honor guard, I call upon you to fulfill your oaths!'
(Say): Ancient Mummy says, 'Many served me in life. They still serve me in death!'
(Say): Ancient Mummy says, 'They most not reach my treasure! All who slumber, awaken now!'
(Dungeon Master): Even Rivior did not succeed in looting this ancient tomb. Now that loot is yours.

(Advancement): Objective Completed! 4,470 XP.
(Say): Fallen Giant says, 'Finally... I rise again!'
(Say): Fallen Giant says, 'I'll flay your flesh and wear it on my bones!'
(Say): Fallen Giant says, 'Once you're dead, I'll find the nearest village and my teeth will grind its people to a pulp!'
(Say): Fallen Giant says, 'I shall rise, and you shall fall!'
(Say): Fallen Giant says, 'Does the throne of Cormyr still stand? I shall enjoy wiping out the Purple Dragon Knights!'
(Say): Fallen Giant says, 'These ghosts are nothing to me!'
(Say): Fallen Giant says, 'I shall make myself a new throne out of your bones!'
(Say): Fallen Giant says, 'It took a hundred keepers of the spear to defeat me! You who face me now, I can count on the bones of one hand, har, har!'
(Say): Fallen Giant says, 'I cannot be defeated!'
(Say): Fallen Giant says, 'You puny mortals have no understanding of what you've unleashed!'



Contact: Alyn Farrago
You have delved into the Haunted Halls of Eveningstar, found and fought Rivior's ghost, and uncovered some of the treasure that remained.
Return to Alyn Farrago, in Eveningstar, and tell all you found.

Alyn Farrago
Why here's the Monk - you look Ilke you've seen a ghost! And If the goss|p's true, you have! Har har har! But tell me
true, dld you see It all? Old lestless Rlvlor? The throne room, hrdden treasule, and all?
Well! Thafs a tale that warms an old lout’s heaut. And as I lecall, l promlsed you somethlng for your trouble - and l'm not one to Ile. So hele you ale, frlend.
  ▸ Close Window.

Me? I think the Haunted Halls make as fine an old yarn as can be, told over an ale on a fine summer day. Whether ghosts walk the halls or treasure remains buried within? Well! Some soul would have to go there and find out.
If you do take happen to find yourself across the bridge to Starwater Gorge and go in... come back and tell me what you've found. I'll make it worth your while.
  ▸ Actually, I think I might.
So you've delved Into the Haunted Halls, you say. But have you plumbed |t's depths, friend? Found every last com of Rivior‘s gold?
  ▸ Repeat 'The Haunted Halls of Eveningstar. Extended Content and Commentary modes are now avallable at the quest entrance.
  ▸ Close Wlndow.
  ▸ Close Window.


Quest Reward

lv27 Item


Summary

You have delved into the Haunted Halls of Eveningstar, found and fought Rivior's ghost, and uncovered some of the treasure that remained. You have joined the ranks of the proud adventurers who braved those stone passages - and emerged to tell the tale.
Secret

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